Some of the Hero characters I created for Operation New Earth, a sci-fi MMO strategy game for mobile.
Some of the Hero characters I created for Operation New Earth, a sci-fi MMO strategy game for mobile.
Concept art for Eldevin. This was a key environment concept for a jungle island dungeon.
Concept art for Eldevin. This was a key environment concept for a jungle island dungeon.
Concept art for Eldevin. The Balaur is the end boss for Terunul Rosu (and definitely up there as one of the most fun creatures I've ever worked on!)
Concept art for Eldevin. The Balaur is the end boss for Terunul Rosu (and definitely up there as one of the most fun creatures I've ever worked on!)
Concept art for Eldevin. The entrance to a new dungeon, for which the only brief was, "Underground, but NOT a dark cave or crypt!"
Concept art for Eldevin. The entrance to a new dungeon, for which the only brief was, "Underground, but NOT a dark cave or crypt!"
Concept art for Eldevin. Environment and creature design for a mythical, abandoned city with an Egyptian theme.
Concept art for Eldevin. Environment design for a mythical, abandoned city with an Egyptian theme.
Designs for some of the mid-level creatures for this dungeon.
Concept art for Eldevin. Three boss monsters to embody the themes of Earth, Water and Air.
Concept art for Eldevin. Three boss monsters to embody the themes of Earth, Water and Air.
Development sketches of buildings, scenery and weaponry for one of Eldevin's endgame dungeons
Development sketches of buildings, scenery and weaponry for one of Eldevin's endgame dungeons.
Eldevin loading screen for a secret crystal cave.
Eldevin loading screen for a secret crystal cave.
Loading screen for the battle against one of Eldevin's five elemental Dragons of legend.
Loading screen for the battle against one of Eldevin's five elemental Dragons of legend.